![]() ![]() ![]() This setup creates a more poke-heavy experience than many other titles, with each character attempting to coax the other into doing something foolish and making them pay dearly for it once they’re off balance. Just one hard slash by itself can do upwards of thirty percent damage if it lands, and a well-timed super can wipe out the majority of an enemy’s health bar, instantly turning the tide of a match. Combos tend to be short and sweet, with individually destructive moves often doing the most damage. While fighters have generally evolved with the philosophy that offering longer and more elaborate combos is the way forward, Samurai Shodown takes it in the opposite direction. That said, SNK makes damn good weapon-based fighting games – just ask anyone who’s played the Last Blade series – and when they decide that a revival like this one is in the cards, it’s time to sit up and pay attention. For many the series peaked with the exceptional Samurai Shodown II, and while subsequent installments weren’t bad efforts, the franchise failed to sustain momentum and slowly phased out of the collective consciousness over time. It’s been some time since the last noteworthy Samurai Shodown release. WTF An unarmed special attack removing 80% of someone’s health.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |